Starcraft 2 Expansion 3

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While chatting with StarCraft II lead designer Dustin Browder last week, I asked him to send over a few basic tips to help Kotaku readers master the challenging real-time strategy game. Expansion bases in Starcraft 2 are important, but you have to know the right time to expand, this guide shows you when. Guide Menu; Starcraft 2 Guides. Knowing When to Expand your Base in Starcraft 2 - Joana's 1-60 Classic WoW Horde & Alliance Speed Leveling Guides- A lot of people ask, when is the best time to properly expand to mine more. The time of reclamation is upon us! Blizzard Entertainment is pleased to present the StarCraft II: Legacy of the Void opening cinematic. On November 10, 2015.

By/July 30, 2020 4:40 pm EST

StarCraft®: Remastered upgrades the essential sci-fi strategy experience from beginning to end. Welcome back to the original game and its award-winning expansion, StarCraft: Brood War. We've remastered our units, buildings, and environments, improved game. StarCraft II: Legacy of the Void (out now on PC and Mac) wraps up a story that began in 1998 with the release of the original StarCraft. But that doesn't mean it's the end of the long-running.

Blizzard Entertainment started with small titles like The Lost Vikings, Rock n' Roll Racing, and Blackthorne. The company didn't truly find its niche in the video game industry until Warcraft: Orcs and Humans, which it originally envisioned as a licensed Warhammer game. Fast forward about four years, and Blizzard launched StarCraft, a game similar to Warcraft yet oh so different. StarCraft became one of the leading RTS titles on the market, even surpassing it's older Warcraft brother, until StarCraft 2 arrived.

StarCraft 2 was a critically acclaimed success that drove the StarCraft franchise forward, and Blizzard released two follow-up expansions, each as highlypraised as the last. However, all good things must come to an end. Blizzard halted further StarCraft 2 development and moved on to other titles like Overwatch and Hearthstone. But, the company is following up Diablo 3 with the much-anticipated Diablo 4 and Diablo Immortal — so one must wonder if Blizzard will ever return to the StarCraft universe. The answer is written in the stars, and they are less than promising.

Activision Blizzard appears to have lost interest in StarCraft

When Blizzard released the original StarCraft, it was a one-company act (sort of). It made its own decisions regarding developing titles, but that isn't the case anymore. Activision merged with Blizzard's parent company in 2008 to to form Activision Blizzard, but it is unclear how much influence Activision has over Blizzard. Regardless, Activision Blizzard is reassessing the future of its titles, and StarCraft seemingly doesn't have any part in it.

During a 2019 quarterly earnings call, Activision Blizzard stated it would expand development teams for Call of Duty, Candy Crush, Warcraft, Hearthstone, Overwatch, and Diablo. Not games such as those, just those games. That list doesn't include StarCraft, which seems to dig a grave for the series.

Although, Crash Bandicoot wasn't part of that list, yet Crash Bandicoot 4 was announced on June 22, 2020. Still, you shouldn't get your hopes up just because a remake of an unrelated franchise proved popular enough to warrant the development of a new entry.

Starcraft 2 Expansion Set

StarCraft has endured multiple cancellations

Blizzard has a long list of cancelled games, and the StarCraft series appears to have seen more cancellations than any other Blizzard franchise, which doesn't bode well for any future StarCraft games.

The most obvious cancelled StarCraft product is StarCraft: Ghost. The game was supposed to be a spin-off that would catapult Blizzard once again into the console market, but it was axed after entering development hell. It has remained in the collective gamer subconscious because Blizzard recycled the main character into StarCraft 2. However, Ghost isn't the only example of Blizzard sacrificing a StarCraft game.

Ex-Kotaku reporter Jason Schreier uncovered a cancelled StarCraft first-person shooter. Anonymous sources said it was 'like Battlefield in the StarCraft universe' and described a prototype where players stepped into the power armor of a Terran marine and took out Zerg. They also described their surprise when Blizzard pulled the plug on the project.

What do these games have to do with a potential StarCraft 3? Not much, but they paint a sobering picture on the likelihood of the game being developed and then subsequently dropped before launch.

StarCraft's future might depend on the fans

A video game is nothing without an audience, and companies publish titles gamers want. After all, audiences demanded more Crash Bandicoot, and Activision acquiesced. Crash Bandicoot N. Sane Trilogy started a Crash craze that eventually resulted in Crash Team Racing Nitro-Fueled and Crash Bandicoot 4: It's About Time. The same could happen with StarCraft.

During BlizzCon 2019, PC Gamer reporter Tyler Wilde spoke with StarCraft 2's production director, Tim Morton. He asked Morton if the company was developing StarCraft 3. While Morton didn't provide a definitive answer, he gladly implied that Activision Blizzard might listen to fan feedback.

Morton stated, 'The best way for us to figure out our future is to hear from players,' and that they should inform Blizzard of the demand for StarCraft 3. It by no means guarantees the game will be developed, just increase its odds.

This strategy is not used in competetive play anymore.
PvT
Opening
Alicia, CecilSunkure
  • 2Basic Build Order
  • 4Counters
  • 5Maps

Overview[edit]

This opening allows you to apply heavy pressure to your Terran opponent while expanding. This can punish any greedy expansion by the Terran, and can also set you up for a Sentry contain. If you are able to confine the Terran opponent to one base whilst taking your own Natural Expansion, you will end up ahead economically going into the mid-game phase. As this is an aggressive opening, how successful you are will come down to your ability to prevent your opponent from scouting what you are up to with your early units, your ability to get down a proxy Pylon without having it scouted, and your ability to micro your early units.

It should be noted that since this is a heavily Sentry-based opening, you may not have the units required to deflect a Thor-based all-in early in the game. Equally, because your Robotics Facility is relatively delayed, you may not have an Observer in time for the standard CloakedBanshee timing. As a result, if you suspect Factory-based play from the Terran, you should likely attempt a different opening.

Basic Build Order[edit]

Basic Build
  • 9 Pylon
  • 13 Gateway
  • 14 Assimilator
  • 16 Pylon
  • @100% Gateway: Cybernetics Core, Zealot
  • 21 Assimilator (2)
  • 22 Pylon
  • @100% Cybernetics Core: Warpgate Research, Stalker.[1]
  • @300 Minerals: 2x Gateway
  • @100% Warpgate Research: Warp-in 3 Zealots
  • @400 Minerals: Nexus
  • @150 Minerals, 300 Gas: Warp-in 3 Sentries
  • Proxy Pylon[2]
  1. Build 2 Sentries out of this Gateway after the first Stalker.
  2. Push out with your units as your proxy Pylon is being built.

Notes[edit]

Starcraft 2 Expansion 3 1

  • When your attack hits you should have 4-5 Zealots, 5 Sentries, and a Stalker (this unit composition can vary by personal reference). This, with follow-up re-inforcements, is oftentimes enough to bust the Terran's natural expansion or deal significant damage when SCVs are pulled from the mineral line to repair Bunkers. Once your Zealots die it's usually a good idea to back off down the ramp and warp-in more units, this is as a large SCV pull will likely be able to kill off your Sentries and Stalkers.
  • The reason you warp-in three Zealots followed by Sentries is two-fold. First off, you will have an accumulation of minerals (about 600-700) that need to be sunk pretty quickly. Three Zealots followed by a Nexus do this wonderfully. The second reason is that it gives you enough time to accumulate the gas needed to warp-in three Sentries all at once. This opening is a highly optimized way to get a lot of units out very quickly and very cleanly, which should allow you to be aggressive at a timing when you have more than your opponent.
  • With this opening you will live or die by your force field usage, so you best be able to utilize them properly. Also, make sure you use Guardian Shield when you engage as it effectively gives your Zealots +2 Armour.
  • Before you lay down your Nexus, be sure to clear away any SCV from your natural expansion location. You should be doing this with a Zealot, Stalker and Sentry.
  • Place the Proxy Pylon before your forces arrive, and be sure to warp-in your Zealots at your natural expansion. This is in case the Terran is doing some form of an aggressive Concussive Shells push.

Scouting[edit]

  • You can scout either after the first Pylon or after the first Gateway. This is completely down to personal preference.
  • If you scout that a Marauder is being built by the Terran player (or you scout a tech-lab attached to a Barracks) then you do not need to fear Factory play from the opponent. If you do not see any Marauders being built and the opponent is not expanding then you should switch to an opening that gets you a faster Robotics Facility as you may need an Observer ready for Cloaked Banshees.

Counters[edit]

Counter To[edit]

  • 2 Rax Pressure-Builds: You should have more than enough units to prevent the opponent from being able to pressure you in this way.
  • 3 Rax Stim All-In: As above.
Starcraft 2 Expansion 3

Countered By[edit]

Starcraft 2 Expansion 3 Trailer

  • Cloaked Banshee Openings: It is possible that you will not have an Observer in time if you do not manage to scout what they are up to. This will leave your Probes open to harassment, putting you heavily behind (or even losing you the game).

Maps[edit]

Pro Features[edit]

  • Short Rush Distances: It will not take as long for your push to get to the opponent's base, making it much stronger. For example, Cloud Kingdom.
  • 2 Player Maps: Makes it easier to scout the opponent's gas-timing (you should always get into their base before it is fully walled off) which makes it easier to scout for Cloaked Banshee play being employed. For example, Cloud Kingdom and Ohana.

Con Features[edit]

  • Long Rush Distances: Your push will hit later due to the extended rush distance. This will likely make it less effective. For example, Daybreak and Tal'Darim Altar.

Replays and VODs[edit]

Alicia Alicia demonstrating the build against MVP. A subscription may be required to view this content.
MVP
Date: 2011-03-16
Patch: 1.2.2VOD
CecilSunkure CecilSunkure demonstrating the build against a Marine/Tankall-in.
Azl
Date: 2011-03-17
Patch: 1.2.2Replay
CecilSunkure CecilSunkure demonstrating the build against a fast Banshee build.
Hannibal
Date: 2011-03-14
Patch: 1.2.2Replay
CecilSunkure CecilSunkure demonstrating the build.
SiN
Date: 2011-03-14
Patch: 1.2.2Replay

References[edit]

  • https://tl.net/forum/viewmessage.php?topic_id=202262 CecilSunkure's guide to this strategy on the TL forums.




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